Interrogate in your own words
Type what you actually want to ask. Suspects answer in character — evasive, wounded, charming, lying — inside a mystery where every fact, clue and ending is hand-written. Nothing you need is ever made up on the spot.
A detective mystery where you interrogate suspects in your own words. Five people were locked inside. One of them is a killer — and it's someone different every time you play.
The night before the biggest sale Harrow & Bell has ever run, chief appraiser Edward Voss is found dead in the vault.
The building was locked. Five people were inside. The only clue anyone noticed is the corner of a certificate, torn and crushed in his hand.
You have the interview room, the building, and the records nobody expected you to ask for. Find the lie that doesn't hold — and make it stick.
Type what you actually want to ask. Suspects answer in character — evasive, wounded, charming, lying — inside a mystery where every fact, clue and ending is hand-written. Nothing you need is ever made up on the spot.
Everyone has a tell. It shows you where the wound is, not how to touch it. Pressure cracks some people; patience opens others; the right document on the table does what neither can.
Examine the scene. Unlock rooms by making people talk. Pull the access logs, lift logs and phone records nobody thought you'd ask for. What people admit is what closes files.
Name the killer and prove motive, opportunity, method and the lie that breaks their alibi. Clear the innocent by dragging their real secrets into the light. You get one accusation — a thin file and the killer walks.
Alibis, lies and cracks reshuffle every playthrough. What cleared someone last time might hang them in this one.
Chief appraiser. The man whose signature made things genuine. Found in the vault the night before the sale.
Years earlier, a collector lies dead at the foot of his own stairs — and the last man to see him alive is a young Edward Voss.
Clear the name of the man whose murder you'll one day investigate. The prologue is a complete case of its own and the heart of the free demo.
Every fact, clue, contradiction and ending is authored. The complete game is playable fully offline. Optional spoken dialogue is generated on your own PC.
With Live AI on, suspects can answer questions the script didn't anticipate — in character, checked against what they actually know, and never able to invent evidence. How your questions are handled.
The game's art, cinematics and some audio were created with AI tools from hand-written direction, then selected and reviewed by the developer. The writing of the mystery is human.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 / 11 64-bit |
| Processor | Quad-core 2.5 GHz | 6-core 3.0 GHz |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | Vulkan-capable, 2 GB VRAM (GTX 960 / RX 470) | GTX 1060 / RX 580 or better |
| Storage | 2 GB | 2 GB |
| Network | Not required. Internet is only used by the optional Live AI mode. | |

Wishlist now to hear the moment the free demo opens.